
Once upon a time, the story was up to you! Young performers will step into the magical world of fairy tales through creative drama, imaginative play, storytelling, and theatrical games. Students will explore favourite characters and familiar tales while dreaming up their own heroes, villains, magical creatures, unexpected twists, and happily-ever-afters. Through acting, movement, character creation, and collaborative storytelling, children will build confidence, creativity, communication skills, and imagination while discovering the joy of bringing a story to life on stage.
See the Fairy Tales: Theatre Creators Packing List here.
This program combines creative drama, imaginative play, storytelling, movement, and theatrical games. Each week, students will step inside a fairy tale—becoming brave heroes, mischievous villains, enchanted animals, magical objects, or entirely original characters.
The Instructor(s) should adjust activities to suit the ages, confidence levels, interests, and attention spans of the group. JK students may thrive with short games, movement, repetition, and highly guided storytelling, while older or more experienced students may be ready to create dialogue, develop scenes, and take greater ownership of their stories.
The goal is joyful exploration rather than polished performance. Children should be encouraged to participate in ways that feel comfortable, with opportunities to act, move, narrate, create sound effects, draw, or contribute ideas. Instructors may use the suggested structure below, combine activities from different lessons, or spend additional time on stories and characters the group particularly enjoys.
For additional resources, theatrical supplies, or planning support, please email Liz.
Suggested Class Structure
Instructors may adjust this structure to suit the length of the session and the needs of their group:
- Welcome Circle: Introduce the day’s fairy-tale theme
- Physical and Vocal Warm-Up: Prepare voices, faces, bodies, and imaginations
- Drama Game: Practise the week’s theatrical skill
- Featured Activity: Explore the theme through guided acting and storytelling
- Create & Share: Develop a character, scene, drawing, or group story
- Closing Circle: Reflect and finish with a favourite game
A suggested 10-week term plan is as follows:
Lesson 1: Welcome to Fairy-Tale Theatre!
Objective: Introduce creative drama, establish a supportive environment, and begin exploring imaginary worlds together.
Activities:
- Welcome Circle: What is a fairy tale? Which stories and characters do students already know?
- Name Game: Say your name with a magical movement for the group to copy
- Theatre Warm-Up: Stretch tall like a castle, curl small like a sleeping dragon, and move quietly through an enchanted forest
- Drama Game: “Magic Wand” — transform students into animals, characters, or magical objects
- Featured Activity: “Journey Through the Kingdom”
- Create a group map of the kingdom
- Reflection: What did we discover? What should our kingdom be called?
Featured Activity—Journey Through the Kingdom:
Ask students to spread out around the room. Explain that the entire group is going on an imaginary journey. Narrate the adventure slowly, giving students time to act out each moment:
- Cross a wobbly bridge
- Tiptoe past a sleeping dragon
- Push open an enormous castle door
- Swim through a sparkling river
- Climb a tall mountain
- Hide from a friendly giant
- Discover a mysterious treasure
Invite students to suggest additional places and obstacles. Finish by gathering around a large piece of paper and drawing a simple map of the kingdom together. The Instructor can label the locations and save the map for future lessons.
Lesson 2: Heroes, Heroines & Adventurers
Objective: Explore how performers use their bodies and voices to create brave, curious, and determined characters.
Activities:
- Movement Warm-Up: Walk like a knight, princess, explorer, giant, or clever animal
- Group Discussion: What makes someone a hero?
- Character Game: Choose a special skill, movement, pose, and catchphrase
- Featured Activity: “Hero Cards”
- Guided Drama: The kingdom needs help—what problem must the heroes solve?
- Closing Circle: Share one brave choice your character made
Featured Activity—Hero Cards:
Give each student a piece of paper and drawing supplies. Ask them to create a fairy-tale hero. Each hero should have:
- A name
- A special skill or power
- A heroic pose
- A movement
- A catchphrase
Younger students may draw while the Instructor writes down their ideas. When the cards are complete, invite students into the performance space one at a time. Each student enters as their hero, strikes a pose, demonstrates their movement, and says their catchphrase.
Finish with a simple group problem: a magical bridge has disappeared, a creature needs help, or the kingdom has lost its colour. Ask the heroes to work together to solve it.
Lesson 3: Villains, Tricksters & Mischief-Makers
Objective: Create playful fairy-tale antagonists while exploring expression, motivation, and age-appropriate dramatic conflict.
Activities:
- Vocal Warm-Up: Experiment with silly, sneaky, booming, and mysterious voices
- Movement Game: Tiptoe like a trickster, stomp like a giant, or slither like an enchanted creature
- Group Discussion: What does a villain want? Can a villain be funny, misunderstood, or helpful in the end?
- Character Creation: Invent a villain or mischief-maker with a name, movement, voice, and plan
- Featured Activity: “The Missing Treasure”
- Freeze Frames: Create the beginning, middle, and end of the story
- Reflection: What might help the villain make a better choice?
Featured Activity—The Missing Treasure:
Announce that something important has disappeared from the kingdom. It might be a crown, a magic key, a dragon egg, a golden shoe, or an imaginary treasure chosen by the group.
Each student creates a playful suspect by deciding:
- Who they are
- How they move
- How they speak
- Why someone might suspect them
- What they were doing when the treasure disappeared
Interview the suspects in character. Encourage funny explanations and imaginative answers rather than focusing on identifying a “bad” character. Together, decide what really happened and act out how the treasure is found or returned.
Lesson 4: Enchanted Animals & Magical Creatures
Objective: Use movement, sound, and imagination to bring non-human characters to life.
Activities:
- Animal Warm-Up: Move like forest animals at different speeds and energy levels
- Sound Circle: Create voices and sound effects for imaginary creatures
- Featured Activity: “Create-a-Creature”
- Character Questions: Where does it live? What can it do? What does it want?
- Guided Adventure: The performers discover a mysterious creature in the forest
- Closing Circle: Introduce each creature with a movement and sound
Featured Activity—Create-a-Creature:
Ask each student to combine two animals or invent an entirely new magical creature. Students may draw their creature and give it a name.
Help students decide:
- How the creature moves
- What sound it makes
- Where it lives
- What it eats
- What magical ability it has
- What it does when it feels happy, frightened, or surprised
Invite students to move around the room as their creatures. Call out different situations for them to respond to in character: a storm begins, food appears, a stranger enters the forest, or the creatures discover one another.
Finish with an improvised enchanted-forest scene in which the creatures must solve a problem together.
Lesson 5: Magical Objects & Transformations
Objective: Explore pantomime, physical storytelling, and transformation through imaginative play.
Activities:
- Drama Game: “What Is It?” — transform an ordinary object into something new
- Pantomime Practice: Open an enormous door, lift a tiny treasure, climb an invisible beanstalk, or ride a magic carpet
- Group Brainstorm: Magical wands, mirrors, keys, shoes, books, potions, and treasures
- Featured Activity: “The Magic Object Circle”
- Transformation Game: Change into a frog, statue, giant, merperson, or enchanted object
- Reflection: How did performers show the magic without explaining it?
Featured Activity—The Magic Object Circle:
Choose one safe, ordinary object, such as a scarf, paper roll, wooden spoon, or empty box. Explain that it is not what it appears to be—it can become anything the performer imagines.
Pass the object around the circle. Each student silently transforms it into something new through movement. It might become:
- A magic wand
- A telescope
- A flying broom
- A royal trumpet
- A giant key
- A dragon’s tail
- An enchanted mirror
The other students guess what the object has become. Once everyone has had a turn, choose several of the ideas and create a short group story connecting the magical objects.
Lesson 6: Once Upon a Twist
Objective: Retell familiar stories while exploring creativity, sequencing, and unexpected ideas.
Activities:
- Story Circle: Retell a familiar fairy tale together
- Sequence Game: Identify the beginning, middle, problem, and ending
- “What If?” Brainstorm
- Featured Activity: “Fairy-Tale Switch”
- Freeze Frames: Show three important moments from the new version
- Share the twisted tale with the group
Featured Activity—Fairy-Tale Switch:
Choose a fairy tale that most students know. Quickly retell the original story together, then change one important element:
- Character: What if the wolf were the hero?
- Setting: What if Cinderella lived underwater?
- Problem: What if the giant wanted to make friends?
- Object: What if the glass slipper were a magical hat?
- Ending: What if the dragon joined the royal family?
Act out one familiar moment from the original story. Then replay it with the new idea. Encourage students to notice how changing one part affects the characters and the rest of the story.
Finish by creating three freeze frames showing the beginning, middle, and ending of the new version.
Lesson 7: Build a Fairy-Tale World
Objective: Develop setting and atmosphere using movement, sound, drawing, and collaborative ideas.
Activities:
- Movement Warm-Up: Travel through a forest, castle, cave, ocean, cloud kingdom, or magical village
- Sensory Brainstorm: What can we see, hear, feel, or smell in this world?
- Soundscape: Create the sounds of the setting using voices, bodies, and available objects
- Featured Activity: “Build the Kingdom”
- Guided Drama: Something unexpected arrives in the kingdom
- Closing Circle: Add one new detail to the shared world
Featured Activity—Build the Kingdom:
Place a large piece of paper in the centre of the group. Begin with one important location, such as a castle, forest, mountain, or village.
Invite each student to add a location or feature. Depending on age, students may draw it themselves or describe it for the Instructor to add. Possibilities include:
- A dragon’s cave
- An enchanted pond
- A tower
- A secret tunnel
- A talking forest
- A cloud castle
- A magical bakery
Ask each student to explain what happens in their location. Once the map is complete, place it where everyone can see it and take an imaginary journey through the kingdom. Students use their bodies and voices to show how they travel and what they encounter.
Lesson 8: Create Our Own Fairy Tale
Objective: Work collaboratively to invent an original story with characters, a setting, a problem, and a resolution.
Activities:
- Review the essential ingredients of a fairy tale
- Choose favourite characters and ideas developed during earlier lessons
- Featured Activity: “Five-Card Story”
- Assign acting, narration, and sound-effect roles
- Build the story one scene at a time
- Finish with an informal run-through
Featured Activity—Five-Card Story:
Prepare five index cards labelled:
- Character
- Setting
- Wish
- Problem
- Ending
Ask the group to choose an idea for each card. Keep the choices simple and record one clear idea per card. For example:
- Character: A shy dragon
- Setting: A cloud kingdom
- Wish: The dragon wants to attend the royal party
- Problem: The bridge has disappeared
- Ending: The dragon learns to fly and carries everyone across
Place the cards in order where students can see them. Guide the group through the story one card at a time. Encourage students to act, narrate, create sounds, or suggest dialogue.
The Instructor should help shape the ideas into a manageable story rather than attempting to include every suggestion.
Lesson 9: Bring the Story to Life
Objective: Develop and practise the original fairy tale while keeping the process playful and inclusive.
Activities:
- Theatre Warm-Up: Voices, faces, bodies, and focus
- Revisit the Five-Card Story
- Featured Activity: “Story Stations”
- Practise entrances, exits, narration, sound effects, and important moments
- Add simple costumes or props if helpful and available
- Run the story from beginning to end
- Celebrate helpful teamwork and brave performing choices
Featured Activity—Story Stations:
Divide the story into three sections:
- Beginning
- Middle
- Ending
Practise each section separately. Clearly establish:
- Who is involved
- Where everyone begins
- What happens
- Any repeated lines or movements
- How the section ends
Rotate students through different responsibilities as appropriate:
- Acting
- Narration
- Sound effects
- Moving simple props
- Helping signal the beginning or ending of a scene
Once each section feels comfortable, join the three parts together. Keep narration available to guide the performers, and remind students that memorization is not required.
The final creation should remain flexible and developmentally appropriate. Students may use narration, guided prompts, or Instructor support throughout.
Lesson 10: Happily-Ever-After Celebration!
Objective: Celebrate the group’s creativity, share its original fairy tale, and reflect on the term.
Activities:
- Favourite drama-game warm-up
- Prepare the story space and any simple costume or prop pieces
- Featured Activity: “Fairy-Tale Premiere”
- Present or play through the group’s original fairy tale
- Hold a character parade
- Celebrate each student’s contribution
- Finish with a group bow and favourite drama game
Featured Activity—Fairy-Tale Premiere:
Prepare the performance space and review the order of the story. Remind students that the goal is to share and enjoy their creation—not to give a perfect performance.
Present or play through the group’s fairy tale. The Instructor may narrate, prompt lines, pause the action, or help students move into place as needed.
After the story:
- Invite each performer to introduce their character with a pose, movement, sound, or favourite line
- Ask students to draw or describe their favourite moment
- Present playful verbal awards celebrating qualities such as imagination, bravery, teamwork, kindness, expressive movement, or creative voices
- Finish with a group bow
The final celebration may be held just for the group or shared informally with invited guests if appropriate for the school and session.
Optional Fairy-Tale Extensions
These existing resources may be used as occasional extensions, substitutions, or inspiration. The primary focus of the program should remain creative drama and imaginative play, and Instructors should adapt activities to suit the ages and interests of their group.
The materials required for these optional activities are not included in the standard program supplies. If you would like to run one of these lessons, please review its supply list and email Liz at least one week in advance to request the necessary materials.
- Aladdin: Somebody’s Got Your Back
- Alice in Wonderland: Tea Party
- Beauty and the Beast: Try the Grey Stuff!
- Cinderella: Magic Wands
- Jack and the Beanstalk: Parachutes
- Peter Pan: Origami Boats & Catapults
- The Princess and the Pea: Art Lesson
- Rapunzel: LEGO Towers
- Snow White: Apple Dippers
- The Jungle Book: The Bare Necessities
- The Little Mermaid: Merpeople Puppets
- The Three Little Pigs: Home Design Challenge
- Fairytale Fun
Drama Games & Instructor Resources
Fairy Tales: Theatre Creators Packing List
This is primarily a creative-drama program. Most activities should use imagination, movement, voices, and Adventures in Fairy Tales: Theatre Creators Packing List
This is primarily a creative-drama program. Most activities should use imagination, movement, voices, and collaborative storytelling rather than extensive materials.
General Supplies
- White paper
- Pencils
- Markers or crayons
- Large paper or chart paper
- Index cards
- Painter’s tape
- Bluetooth speaker and attachments
- A selection of familiar fairy-tale books
Costumes, props, puppets, fabric, musical instruments, story-specific books, and other theatrical materials can be provided upon request. Please email Liz with at least one week’s notice.